using M13.Game.Item;
using UnityEngine;

namespace M13.Game.Item.Weapon
{
    public class Cudgel : Weapon, IItem
    {
        public override OperateKey GetOperateKey()
        {
            return OperateKey.L;
        }

        public override void OnBootyDrop()
        {
            
        }

        
        

        public override void Init(ItemProperties itemProperties, WeaponProperties weaponProperties, WeaponResourceConfig weaponResourceConfig)
        {
            base.Init(itemProperties, weaponProperties, weaponResourceConfig);
        }
    }
}